Adult Education Pupil Program for students 16-19 years * Designed for those youths 16 years of age or older (as of September 1 of the current school year) who are seeking an alternative to their previous education experience and feel committed to earning their diploma. * Students may choose a full-time schedule that suits individual needs. * HCE offers MAAA Athletic Opportunities with participation in such sports as Flag Football, Boys Basketball, Girls Volleyball, Co-Ed Softball, Chess & Jeopardy! Fall Classes begin September 7, 2010 For information call 231-854-1044. |
Hesperia Community Education Experiential Education "Tell me and I will forget. Experiential education is a philosophy and methodology in which educators ¨ Experiences are structured to require the learner(s) to take initiative, make decisions and be accountable for results. ¨ Throughout the experiential learning process, the learner is actively engaged in posing questions, investigating, experimenting, being curious, solving problems, assuming responsibility, being creative, and constructing meaning. ¨ Learners are engaged intellectually, emotionally, socially, soulfully and/or physically. This involvement produces a perception that the learning task is authentic. ¨ The results of the learning are personal and form the basis for future experience and learning. ¨ Relationships are developed and nurtured: learner to self, learner to others and learner to the world at large. ¨ The educator and learner may experience success, failure, adventure, risk-taking and uncertainty, because the outcomes of experience cannot totally be predicted. ¨ Opportunities are nurtured for learners and educators to explore and examine their own values. ¨ The educator's primary roles include setting suitable experiences, posing problems, setting boundaries, supporting learners, insuring physical and emotional safety, and facilitating the learning process. ¨ The educator recognizes and encourages spontaneous opportunities for learning. ¨ Educators strive to be aware of their biases, judgments and pre-conceptions, and how these influence the learner. ¨ The design of the learning experience includes the possibility to learn from natural consequences, mistakes and successes. |